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About Me Member Anime Artist Alfredo AbbatemarcoUnknown Recent Activity Deviant for 3 Years
Needs Premium Membership
Statistics 23 Deviations
5,258 Comments
36,364 Pageviews

deviantID

I love to create my own original characters and worlds, and to program and develop my own games to tell the stories based around them. Art and Math are my saviours.

I do not produce work for anyone other than myself, that way if no one ever cares for my projects, I'll still be happy.

My characters and worlds are very important and personal, and creating games to me is a Fine Art rather than a Commercial Art. I do not want my games or characters to ever sell, because I don't want them to become mere products a company abuses to make money.

Devious Info

  • Current Residence: Reality, a world called Earth
  • Interests: Drawing, Programming, Video Games, My Characters, My Worlds, My Dreams
  • Favourite movie: Happy Gilmore, Spaceballs, Liar Liar, 300, FFVII Advent Children, Hook
  • Favourite genre of music: Techno, Trance, D&B, Ambience, 8-Bit, Orchestral
  • Favourite style of art: Vector, Isometric Pixel, Anime, Fantasy
  • Operating System: PC (Windows XP Home Edition)
  • MP3 player of choice: Creative Zen Mozaic
  • Wallpaper of choice: Cute Anime Girls and/or Serene Landscapes
  • Favourite game: Tales of Symphonia, Final Fantasy X, Ar Tonelico, Chrono Cross, Eternal Sonata, and many others.
  • Favourite gaming platform: NES, N64, PSX, PS2
  • Personal Quote: "...May the Hemlock beckon you."
  • Tools of the Trade: Adobe Photoshop 7, Macromedia Flash MX, Cakewalk Kinetic, Art and Math

A rant about my rants.

Tue Nov 17, 2009, 9:35 AM
  • Mood: Neutral
  • Listening to: Sonic Adventure OST
  • Watching: Everybody Hates Chris
  • Playing: Raiden IV (Xbox 360)
  • Drinking: IZZE Pomegranate
I changed my mind, I might delete those damn rants anyway. If you want them, then go ahead and download them. They'll still be on my SheezyArt account (Which I haven't updated in forever, I hate that site very much) if you want to find them on the net.

I'm really getting sick of them. And to be honest, I think they're only popular because they're mostly fan-based. I have a love for originality now, which I've noticed isn't exactly the most popular form of art on DA since most people obsess over obscure pairings of random characters usually from two or more overly hyped franchises (yet another reason the Kingdom Hearts, Naruto etc. fanbases piss me off.) But, ah well. It seems like it's here to stay -laugh-

I probably won't gain as much attention with my own original characters as I will with Chibi Rants or with fanart (which you will probably never see me create) but it really doesn't matter that much. Whether or not I do, I don't create art to get attention. My characters and worlds comfort me, and allow me to exude my creativity, rather than just copy characters that someone else has made. So yes, I make art for myself, not for anyone else. I'm just nice enough to post them so others can see them -laugh-

So if you want the Chibi Rants, download them, because one of these days I may just lose it and delete them. Hopefully that day is soon.

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Comments


:iconaniko247:
o_O sorry i asked u >_<
:dohtwo:
:icondoctorclay:
anyway to make a MC Swab in action script
say
when a certain key is pressed for the mc to swab to another one

--
Life is like a vacation, live and enjoy.
:icontessy890:
just to clarify if i know u in real life or not... are u in middle school?

--
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sign out the lily meister
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[link] for the future!
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i believe Jesus Christ is our Savior. Put it to show your faith. have His Name [link]
:icondoctorclay:
would you be able to convert this flash 8 file
to a flash 7 file...
[link]

I do it myself, but I can't find the demo ANYWERE
and I will not resort to the other thing

--
Life is like a vacation, live and enjoy.
:icondoctorclay:
there anyway to make objects uneffected by the V-Cam, I know there is but I can't find it anywhere...

--
Life is like a vacation, live and enjoy.
:icondoctorclay:
sorry for all these comments XD
nvm on the question about "going to next scene" with a MC touching another, I already got the answer... Frame Labels was the answer, even if I'm going to the beginning of the next scene.. -sigh- I need to upgrade to a higher version of flash...

--
Life is like a vacation, live and enjoy.
:icondoctorclay:
Alfred, I am REALLY stuck on this one game I am trying to develop.. so far I haven't found any tutorials that go any farther with what I am trying to do (enemy AI) and all... all I've learned is how to make the enemy follow the player
all I want to do is make an endless hoard of zombies that will follow the player when the player is a certain distance, also have the hoard have a limit to how much will appear at once on the stage (the WHOLE stage, like outside the viewing point) or something...

I followed this platform tutorial
[link]
to get the gravity thing and such down,

and this one for the following the player..
[link]

So far this is what I got
[link]

you don't have to go through all the trouble to help if you don't want to, I was hoping if you had some tips or tricks is all, I know other people if your too busy though :P

The programming I would like for the zombies is mainly the type used in
[link]

where they dig up, then attack... yeah thats the basic idea, except instead of a gun its a spear or whatever... thing he swings..

You may also notice that I am having trouble with the zombie to stop walking...
Here is the code
onClipEvent (load) {
var grav:Number = 0;
// gravity
}
onClipEvent (enterFrame) {
grav++;
_y += grav;
while (_root.ground.hitTest(_x, _y, true)) {
_y--;
grav = 0;
}
}
onClipEvent (load) {
espeed = 3;

}



onClipEvent (enterFrame) {
distance = 200;
tx = this._x;
ty = this._y;
sx = _root.player._x;
sy = _root.player._y;
if (Math.sqrt((sx-tx)*(sx-tx)+(sy-ty)*(sy-ty))<distance) {


//This is the main code I am having trouble with, I want to have it where when the zombie is a certain distance away from the player to gotoandstop at the first frame again, so it is idle. I'm not sure if mirroring is enabled for that like how it is when it starts walking. Also when it gets to a closer distance (like almost touching) to stop moving and to go to another frame... however I haven't found any tutorials about continuing on with what I've started.
if (tx<sx) {
this._x += espeed;
gotoAndStop(3);
}
if (tx>sx) {
this._x -= espeed;
gotoAndStop(2);
}
}
}



Sorry if I am a bother

--
Life is like a vacation, live and enjoy.
:iconwolfjmk:
everything you say is soooooooo true in your chibi rants but can i ask you something
:iconsilverblazefan:
lol your chibi rants rock!
:iconblurukus:
chibi...rants?

elaborate my good man.

--
bah...

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